Where to Go From Here
You'll learn to
- -Get a practice list of additional classic LLD prompts to drill on your own
- -Preview Phase 2: how the same design instincts apply to schema design, paired with real levels in the LLD Lab
Phase 1 covered the vocabulary (OOP fundamentals, SOLID, the 15 most interview-relevant GoF patterns), the process (the five-step framework), and eight fully worked case studies. The single highest-leverage next step is deliberate practice on prompts you have not seen worked out for you - recognizing a pattern you already know inside an unfamiliar problem is the actual skill being tested, and it only builds through repetition on new problems.
A Practice List
Each of these maps cleanly onto patterns and techniques from this course - try designing one, cold, with a timer, before checking which patterns you reached for against the list below.
- -Design a Library Management System (borrowing/returning, holds, overdue fines - Composite for catalog categories, State for a book's checked-out/available/on-hold lifecycle)
- -Design an ATM Machine (State for the transaction flow, Command for transaction history/reversal)
- -Design a Restaurant Reservation System (the same time-boxed hold shape as Movie Ticket Booking, applied to tables instead of seats)
- -Design a File System / Directory Structure (Composite, directly - files and folders needing uniform treatment)
- -Design an Online Auction System (Observer for outbid notifications, State for auction lifecycle - open, closing, closed)
- -Design a Text Editor with Undo/Redo (Command, directly - and Composite if you model formatting spans as a tree)
- -Design a Hotel Booking System (nearly identical shape to Movie Ticket Booking - rooms instead of seats, date ranges instead of showtimes)
- -Design a Job Scheduler (Command for queued jobs, Strategy for scheduling policy - priority, FIFO, round-robin)
Resist looking up "the" solution to these before attempting your own. The value is in the five-step framework and pattern-recognition muscle, not in memorizing a specific class diagram for each named prompt - an interviewer can always pick a prompt not on any list.
What Phase 2 Covers, and Why It Looks Different
Phase 2 shifts from object-oriented class design to database schema design - a genuinely different skill, and one that pairs directly with ScaleDojo's LLD Lab (the 80-level, movie-themed schema design challenges you may have already explored). Where Phase 1 had no labBridge because no matching Lab levels existed, every module in Phase 2 ends with real Lab levels to practice against immediately - normalization, relationships, and constraints in the Titanic act, all the way through planet-scale sharding in The Matrix act.
The two phases share more than the "LLD" name suggests: both are fundamentally about managing complexity through the right structural decisions - just applied to classes and objects in Phase 1, and to tables and relationships in Phase 2.
Interview Signal is part of Pro
See a real weak answer next to a real strong one for this exact topic.
Quiz is part of Pro
Test what you just read with a short quiz, and bank the XP.